Removed duplicate Spice Silo and Light Factory structures in SCENO005 (two identical structures were positioned at the same coordinates).Fixed the error that disabled Devastator reinforcements in SCENH017, SCENH018 and SCENH019.Reinstated the sandworms that were commented out in SCENH008.Fixed incorrect hit point values for pre-placed buildings in SCENH006.Removed junk lines (probably obsolete map data) from SCENH002 and SCENH007.Fixed invalid spice bloom placement in SCENA005.Removed obsolete reinforcement sections from SCENA002, SCENA003, SCENA004 and SCENH004.Removed the unused CHOAM (Starport related) section from SCENA001. Looped reinforcements are now enabled in certain missions.Fixed the internal syntax error which prevented the AI from assembling attack teams of vehicles ("team bug").Great thanks to Nyerguds for hosting the patch D In case none of the versions of the fix could be installed on your copy of Dune II (make sure it's 1.07 and not 1.0), please consider reporting such error in this thread, or send me an email to the address indicated in the fix readme file. IMPORTANT NOTE: Other releases of Dune II v1.07 seem to exist, with which the fix may not be compatible. However, if you're not sure what to install, use the version designated as "HitSquad_v1.07" An easy way to identify your release of Dune II is to look at the size of DUNE2.EXE. Make sure you use the correct version of the files. The patch comes in different versions depending on the release of Dune II v1.07. The patch is aimed at fixing the errors whilst preserving the originality of the game, so no extra additions or gameplay enhancements are made. This patch is designed to fix some errors in Dune II v1.07, first and foremost the so-called team bug (an internal syntax error that prevented the AI from assembling attack teams of combat vehicles), as well as a couple of other issues.
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